Traits

1 CTRL

1 CTRL

Category: CTRLs
Rarity: Common

A single Windchime or a Halo, depending on the subtype of your AW0005.
The CTRL location does not matter, and can change from day to day!

2 CTRLs

2 CTRLs

Category: CTRLs
Rarity: Rare

2 Halo's or 2 Windchimes, or mixed if you have an upgrade item.
Are you going for a Symetrical AW0005?

3-4 CTRLs

3-4 CTRLs

Category: CTRLs
Rarity: Premium

With 3 to 4 CTRLs you'll probably be hard pressed to not end up needing the "Stacked or Connected" trait as well.

5 CTRLs

5 CTRLs

Category: CTRLs
Rarity: Epic

5 CTRLs is the max any one AW0005 can have. Afterall, it can get pretty confusing at that point to figure out which one is beeping!

Circular Halo

Circular Halo (AW0001)

Category: CTRLs
SubType: AW0001
Rarity: Common

All AW0001 have a circular halo. It looks the coolest when they're adjusting the music volume and you can see the colors zip back and forth.

Windchime

Windchime (BNNUY02)

Category: CTRLs
SubType: BNNUY02
Rarity: Common

All BNNUY02 have a Windchime. Windchimes must have both a discernable "bell" and a "tassle" but there's a lot of leeway around how those pieces can be drawn! Furin as well as other types of windchimes are all valid for this trait.

Non-Standard Shape

Non-Standard Shape

Category: CTRLs
Rarity: Rare

A Non-Standard shape is defined a little differently for each subtype.

For an AW0001 Halo, it means it can now be shaped something other than circular, like a star, or a triangle, but it also means it can have gaps in the circle as well. Altogether the gaps should make up no more than about 30% of the halo.

For a BNNUY02 Windchime this means being allowed to have just a bell, or just a tassle-like item. Keep in mind that multiple bells or multiple tassles will more likely need a higher number trait, or the "Stacked or Connected" trait.

Stacked or Connected

Stacked or Connected

Category: CTRLs
Rarity: Premium

This is another trait that looks a little different depending on the subtype.

For an AW0001 Halo it can be several halo's stacked inside of each other, or looped within each other.

For a BNNUY02 Windchime it can look like several chimes attached together, or multiple tassles to a single bell.

This trait can also be applied with an upgrade item to attach a windchime to a halo or vice versa.

Glitched

Glitched

Category: CTRLs
Rarity: Epic

A Glitched CTRL is usually not a good sign for an AW0005 as it makes it difficult to control their system. But some AW0005 will go out of their way to acquire this trait for the "untouchable" aesthetic it brings with it.

Small

Small

Category: Cooling Pockets
Rarity: Common

The rough estimate for a small Cooling Pocket is less than half of a limb, or less than a 1/4 of the torso.

Cooling Pocket's that go through the torso - such that there is a part of it exposed on both the front and back, but not the sides, or vice versa, are included under this trait.

Medium

Medium

Category: Cooling Pockets
Rarity: Rare

The rough estimate for a medium Cooling pocket, is half of the torso, or all of a single limb. This includes most Cooling Pockets that wrap all the way around a section of the torso.

Large

Large

Category: Cooling Pockets
Rarity: Premium

A large Cooling Pocket will take up either the entirety of the torso, or all of multiple limbs. This size also includes single Cooling Pockets that cover a whole limb and more than a quarter of the torso.

Whole Body

Whole Body

Category: Cooling Pockets
Rarity: Epic

A Whole Body Cooling Pocket goes from ears to tail to feet. Picking this trait also covers Cooling Pocket Eyes, Ears, and Tail, so you don't need to also have those traits.

Opaque

Opaque

Category: Cooling Pockets
Rarity: Common

Opaque Cooling Pockets are a single block of color, but can have thermosensors running over top or along the edges, to give them a little bit more flair. 

Important Edge Cases:

  • Mimicing eyes using this trait and thermosensors, is allowed so long as both a "pupil" and an "iris" are not both present. If they are, you will be required to use the applicable Angelic EP trait.
Natural Environments

Natural Environments (BNNUY02)

Category: Cooling Pockets
SubType: BNNUY02
Rarity: Common

Cooling Pockets with a Natural Environment projection can include single flower blooms, rock formations, caves, rivers, underwater scenes, any item or scene that is completely naturally occuring but does not include the capability to project an animal or man-made objects.

The BNNUY02 subtype is more optimized for being able to display these types of projections, so other subtypes won't be able to use them without an appropriate upgrade.

Man-Made Objects

Man-Made Objects (AW0001)

Category: Cooling Pockets
SubType: AW0001
Rarity: Common

Cooling Pockets with the Man-Made Projection can display any number of man-made objects like teacups, gears, prepared food, or man-made environments like a library, a city-scape, or a rave. 

The AW0001 subtype is more optimized for displaying these types of projections, and as such other subtypes are unable to do so without an appropriate upgrade.

Mixed Man-made and Natural Objects

Mixed Man-made and Natural Objects

Category: Cooling Pockets
Rarity: Rare

Cooling Pockets with a Mixed Man-Made and Natural Objects projection can display scenes like a bridge across a river, a mailbox in a field, or a car driving through a corn field. 

Due to the mixed content of these projections, most subtypes are capable of displaying them, though they do take more energy to do so.

Animals

Animals

Category: Cooling Pockets
Rarity: Premium

The Animal trait comes with the additional AI processing needed to emulate a non-intelligent animal within the projection. This can be used in conjunction with other Cooling Pocket projection types or alone.

Translucent showing internals

Translucent showing internals

Category: Cooling Pockets
Rarity: Premium

CP_Translucent.pngTranslucent or Transparent Cooling Pockets take a special kind of material to be able to allow both visibility into the internals of the AW0005 (whether synthetic bone or circuitry), and display a convincing projection in the empty space around it.

Dynamic Object / Scene

Dynamic Object / Scene

Category: Cooling Pockets
Rarity: Epic

Dynamic Cooling Pocket's come with the extra memory needed to handle multiple projection states such that the projection may change over time in a dynamic way. This includes moving star scapes, weather effects, a day / night sequence, and other similar types of content.

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