Search Traits
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Bell Chime (Churble)
Chimes can be made out of wood, metal, stone or glass!
Simple Shaped Pupils
A star, a crescent, or a simple circle, all are valid pupil shapes for the most common of AW0005. Many AW0005 will even change their pupil shape on ocassion to match other upgrades they may have gotten.
More Than Two Eyes
This Trait allows for more than two eyes on the face of your AW0005 only. If you would like your AW0005 to have eyes elsewhere, then you'll need the "Eyes on Body" optional mod.
Important to Note:
- you can mimic this trait with Thermosensors and/or cooling pockets, but it won't be allowed if there is both a "pupil" and an "iris" present, and you will be required to use this trait.
- Eyes can be any size, as long as the full eye is present (not "running off the edges")
Dark Sclera
Dark Sclera are particularly preferred by AW0005 out to spook their neighbors, but they also provide a greater sensory ability to see in the dark that could be useful for AW0005 in particular professions.
Color-Changing
While all AW0005 can change the color of their eyes as they prefer, it is a sudden transition straight from one color to another, and not at all pleasant to look at if done rapidly. The color changing trait upgrades the eye sensors to animate from one color to the next in a smooth appealing transition, that can mesmerize the viewer.
Cooling Pocket Eyes
Some AW0005 really want to wow by placing their Cooling Pockets in their eyes. However by virtue of Cooling Pockets being empty spaces, this means that the AW0005 must forfeit their visual sensors in order to do so.
Glitched Eyes
Glitched Eyes usully mean an AW0005 eye sensors have gone haywire and need to be checked out, but some will have their sensors purposefully tinkered with to get this effect without damaging their ability to see.
Animated Eyes
A further improvement upon the Color-Changing trait, the AW0005 corporation is particularly proud of this upgrade that they've made available to all AW0005 subtypes. It allows for animated motion, like the moon phases, or a loading loop, to be played within the visual sensors.
Plant Eyes (BNNUY02)
A gorgeous blooming flower instead of an eye - the height of fashion for BNNUY02s in 197VY. Why don't you try one for yourself?
The BNNUY02 subtype is more optimized for being able to have flowers, so other subtypes won't be able to use this trait without an appropriate upgrade.
Plants on AI are specially made and only ever present in one growth phase unless the AW0005 has the seasonal plants trait.
Bunny Tail (BNNUY02)
Reserved for the BNNUY02 model, any animal in the order Lagomorpha may be used as inspiration for the shape of the tail. This does not include tails that are extremely short to the point of being non-existant, and will require a "No Tail" trait instead.
No Tail
While not recommended, as it will cause an imbalance and increased clumsiness, it is possible for AW0005 to forgo a tail entirely if they so desire.
Plant Tail (BNNUY02)
A plant tail includes but is not limited to a flower bloom, multiple blooms, leaves, mushrooms, or vines. Can only be used by BNNUY02 who are optimized for plant materials, without the appropriate upgrade.
Plants on AI are specially made and only ever present in one growth phase unless the AW0005 has the seasonal plants trait.
Inorganic Tail (AW0001)
While Inorganic tails have a lot of leeway in their appearance they must either resemble a wolf tail, or a metal inorganic object. Inorganic tails that resemble other species tails will also require the "Non-Species" tail trait.
As Inorganic tail inherently contain a lot of metal, they are reserved for the AW0001 subtype, or with the appropriate upgrade. The outside of an inorganic tail must be made of a solid material (metal, plastic, porcelain, ceramic, etc). There is some leniency for more flexible materials (particularly wires) provided they are conceptually within the realm of "makes sense on a robot". Please feel free to ask if a particularly idea would work under this trait in the discord of via reports.
Cooling Pocket Tail
This trait allows for a cooling pocket to be placed in part or all of a tail. It does not remove the need for another trait to specify the shape of the tail.
Non-Species Tail
While this trait does allow all AW0005 to get an animal tail outside of their reserved tail, it does not allow for one subtype to acquire the tail type of another subtype, such as a BNNUY02 to have a Wolf Tail. That will still require an appropriate upgrade.
Multiple Tails
Much like No Tail, this trait is not recommended for most AW0005 as it can be de-stabilizing even with the extra strength that is included as a part of the installation. This trait also does not include the types of tails, so multiple types, will require a trait for each unique type on the AW0005.
Mixed Organic / Inorganic Tail
Due to the mixed nature of the tail type, it is usable with any AW0005 subtype! This trait does not include the type of the organic part of the tail, which must also be included as a separate trait.
Hologram Tail
Applicable to both organic and inorganic tail types, Hologram Tails are projected from a base at the end of an AW0005s spine. This base may be hidden such that the tail appears as if connected naturally to the body or floating just beside, or the inorganic base may be shown or extended deliberately for the aesthetics.
Hologram tails cannot be partially organic - they may have some overlap with fur near the base but nothing that extends down into the tail. Instead applying this trait onto organic species, or plant tails, means that the tail will have the shape of an organic species or plant tail while being a projected hologram.